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MXDJ TOP LINKS YOU MUST CLICK ON ! Flash Macromedia Flash - How To Use the Singleton Design Pattern
A standardized solution to a common programming problem
By: Danny Patterson
Aug. 3, 2005 02:15 PM
Design patterns are standardized solutions to common programming problems. It's good to use design patterns for two simple reasons. First, it's faster (and many times better) to implement a time-tested design pattern as opposed to developing a custom solution. Second, collaboration with other developers increases when common practices are used.
There are two goals for the Singleton pattern: one instance and global access. The global access point insures that all of your classes have access to that single instance. But the main task of the Singleton pattern is to ensure that there is only one instance of the class. That's why the Singleton pattern lets the class manage its own instantiation. Instead of creating an instance of the class by using a new keyword, outside access will be given via a static method that returns the lone instance of the class. If the instance doesn't exist then it creates the instance before returning the reference. There are two things you must do to make the Singleton pattern work. The first is to use a static method to retrieve the instance of the class and a static property to store the instance. The static keyword indicates that the following method or property is created only once per class rather than being created in every instance of the class. The second thing you must do is make the constructor private. A private constructor is rare in ActionScript. Since the constructor is private, instantiation can only happen in the class. By making the constructor private, you can insure that no one can instantiate your class outside of the static method. The Singleton pattern may seem complex, but the code is actually simple. The following example contains all the code you would need to make your class follow the Singleton pattern:
class Singleton { The instantiation of a Singleton class is a little different from a normal class. Normally we'd call the constructor directly like this: var foo:Singleton = new Singleton(); However, in the Singleton pattern our constructor is private so that code would fail. We must get the single instance of this class by calling the static getInstance method like this: var foo:Singleton = Singleton.getInstance();
Singleton in Action
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